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Mmoak2018




Joined: 16 May 2018
Posts: 3

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PostPosted: Wed May 16, 2018 7:39 am  Post subject:  Boost algorithm to the "loot" procedure Reply with quoteBottom of PageBack to top

I have learned about the rumours that items that drop from dinosaurs will only remain for 30 seconds instead of the normal 180 seconds (or somewhere around that I'm unsure). What Buy Maplestory Mesos is really funny about this is that folks are saying this was the solution to the enormous "loot lag". Okay, okay. So supposing the normal duration was 180s, and assuming for this duration you always kill mobs in the exact same rate, the max amount of items on the earth will be reduced to 30/180=1/6. Does this help at all?

I frankly do not agree. Pet loot already lags while picking 10 items out of a complete potential items on map of 20. It may depend on your hardware and network however.Regardless of whether this so-called solution fixes the loot lag, everyone should agree that this really is THE normal Nexon-approach of repairing problems: fix the problem on the face, split every related AND unrelated components in match while significantly nerfing game encounter.

Consider what they do when they nerf training channels because it was too popular, instead of buffing other unpopular/outdated maps so people can spread while not needing their exp gain rate decreased, and then reduce the exp required to reach Lv200 since it's too hard to par with all the maps nerfed. Really? Here is the most stupid approach of each problem. Of course balancing every maps from the game is impossible and impractical, so 1 map will probably always be better compared to others. Obviously Nexon will subsequently nerf that map.

Back to the subject. Assuming from gamers' experiences that you lag when you pick up items while there are a lot of items on the floor in the whole map, so I can only say that Nexon developers just can not be bothered to actually write some good code, and only focus on adding more busted buggy contents.

Okay back to the topic again. Assuming from players' experiences that you lag when you pick up items while there are a lot of Maplestory items on the ground in the whole map, I guess the looting algorithm is the most fundamental one that everybody can consider: "yea only loop through all the items at the map and then do a wreck detection with the pet, and if it collides, while inside the loop deliver a request package to the waiter that the pet is trying to pick up ONE thing".


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